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Push, pull, slide: how pieces move
Most classic games move one piece at a time and leave the rest of the board alone. Displacement games break that rule: your move physically shoves other pieces around, and suddenly every placement is also an act of geometry — the whole neighborhood rearranges.
This shelf is about that family of mechanics — step, jump, slide, push — why displacement creates instant drama, how the great push games handle it differently, and what happens when a push mechanic gets a whole duel built around it, as in Oustwit.
Articles on this shelf
- Why pushing pieces feels so good
The physical pleasure of the shove, the tactical pleasure of the ripple, and why displacement hooks players instantly.
- Step, jump, slide, push: a field guide to how pieces move
A tour of movement mechanics across the whole abstract family — and what each one does to a game's feel.
- Abalone and the sumo school of strategy
Line up three, push two: the marble game that turned shoving into a sport, and its strategy of formations.
- The push in Oustwit: one mechanic that changes everything
Every placement pushes all its neighbors outward. What that single rule does to openings, defense, and traps.
- Blocks and walls: the defensive side of pushing
In push games, a piece directly behind another stops the shove. Walls, anchors, and the art of standing still.
- Why shove mechanics create drama: a design view
Reversals, edge danger, chain reactions — what displacement gives designers that plain movement can't.
While you wait for the next article: Oustwit is free for Android and iOS, and the rules take a minute to learn.