Press kit
Everything a journalist, streamer, or content creator needs to cover Oustwit. If you need anything else — a custom screenshot, a build to preview, a developer interview — email
.
Fact sheet
- Name
- Oustwit
- Genre
- Abstract strategy / board game
- Players
- 1–2 (online or vs. AI)
- Platforms
- iOS, Android
- Release date
- January 2026
- Price
- Free to download. Optional in-app purchases for play credits ($1.99 – $9.99 USD reference).
- Languages at launch
- English
- Developer / publisher

- Headquarters
- Tampa, United States
- Website
- oustwit.com
- Press contact

Short pitch (for headlines)
Oustwit is a tactical 1v1 board duel for iOS and Android. Place a piece, push your opponent's pieces toward the edge, and win by lining up three or filling the board. Pure strategy — no dice, no luck.
One-paragraph description
Oustwit is a fast-to-learn, hard-to-master board game for two players. Every piece you place pushes its neighbors one square outward. Pieces shoved off the board return to your hand, so the same piece can swing the game three times in a single match. Win by getting three of your pieces in a row, or by landing all eight on the board at once. Built byfor short matches with deep decisions, Oustwit is free to download on iOS and Android, with optional credit packs for online play.
Long description (for feature articles)
Oustwit is a 1v1 abstract strategy game from
, built for the way people actually play games on their phones — five-minute matches between meetings, rematches across an evening, a serious game on a long flight. The rules are simple enough to teach in thirty seconds: place a piece on a 6×6 board, watch every neighboring piece get pushed one square outward, and try to be the first to line up three or fill the board with all eight of your pieces. The depth comes from the consequences. A single placement can rearrange half the board. A piece you thought was safely on the edge can come back into your hand. A diagonal three-in-a-row can sneak up on both players at once.
Online play happens in a worldwide lobby with country filters, opponent history, and one-tap rematches. Replays of every online match are saved server-side, so you can study a loss the same way you'd review a chess game. Solo play offers three AI difficulties for sharpening up offline. Sign-in is passwordless — Google, Apple, or email-code. The game has no banner ads, sells only consumable credit packs as IAP, and lets you delete your account from inside the app or from the web at any time.
Key features
- A complete tactical board game in four rules: place, push, return, win.
- Online 1v1 with a worldwide lobby, country filtering, and per-opponent records.
- Replays of every online match, scrubbable move by move.
- Solo play against three AI difficulties — fully offline.
- Cross-device sync via passwordless email-code or Google/Apple sign-in.
- Mid-match reconnection — drop offline and return without losing the game.
- No ads. Free credits to get started, with optional credit packs for more games.
Quotes
Use any of these as a developer quote without contacting us — they're cleared for press.
"We wanted a strategy game where every move physically rearranges the board. Push someone toward the edge and they're not gone forever — they come back. The board doesn't get smaller, but the threats do."
—, founders
"There's no luck in Oustwit. If you lose, the move is in the replay."
—, founders
Image and video assets
- App icon — oustwit-icon-1024.png (1024×1024 PNG)
- Hero key art — oustwit-home.png (1672×941 PNG)
- Other assets — wordmark, screenshot pack, and a short gameplay clip are available on request. Email
with the formats and sizes you need and we'll send them over.
Assets may be used in articles, videos, and social posts about Oustwit. Please don't crop or restyle the wordmark or app icon. The Oustwit name and logo are trademarks of
.
Story angles for journalists
- Reviving abstract strategy on mobile. Why we think there's room for a chess/Go-style game in a market dominated by match-three and clicker games.
- Why we built our own server. A short look at the failover and reconnection system that keeps a match alive when your phone changes Wi-Fi networks.
- The one rule we cut. Originally, pieces pushed off the board were permanently removed. Here's why we put them back.
Press contact
For interviews, review codes, or asset requests: