Press kit

Everything a journalist, streamer, or content creator needs to cover Oustwit. If you need anything else — a custom screenshot, a build to preview, a developer interview — email .

Fact sheet

Name
Oustwit
Genre
Abstract strategy / board game
Players
1–2 (online or vs. AI)
Platforms
iOS, Android
Release date
January 2026
Price
Free to download. Optional in-app purchases for play credits ($1.99 – $9.99 USD reference).
Languages at launch
English
Developer / publisher
Headquarters
Tampa, United States
Website
oustwit.com
Press contact

Short pitch (for headlines)

Oustwit is a tactical 1v1 board duel for iOS and Android. Place a piece, push your opponent's pieces toward the edge, and win by lining up three or filling the board. Pure strategy — no dice, no luck.

One-paragraph description

Oustwit is a fast-to-learn, hard-to-master board game for two players. Every piece you place pushes its neighbors one square outward. Pieces shoved off the board return to your hand, so the same piece can swing the game three times in a single match. Win by getting three of your pieces in a row, or by landing all eight on the board at once. Built by for short matches with deep decisions, Oustwit is free to download on iOS and Android, with optional credit packs for online play.

Long description (for feature articles)

Oustwit is a 1v1 abstract strategy game from , built for the way people actually play games on their phones — five-minute matches between meetings, rematches across an evening, a serious game on a long flight. The rules are simple enough to teach in thirty seconds: place a piece on a 6×6 board, watch every neighboring piece get pushed one square outward, and try to be the first to line up three or fill the board with all eight of your pieces. The depth comes from the consequences. A single placement can rearrange half the board. A piece you thought was safely on the edge can come back into your hand. A diagonal three-in-a-row can sneak up on both players at once.

Online play happens in a worldwide lobby with country filters, opponent history, and one-tap rematches. Replays of every online match are saved server-side, so you can study a loss the same way you'd review a chess game. Solo play offers three AI difficulties for sharpening up offline. Sign-in is passwordless — Google, Apple, or email-code. The game has no banner ads, sells only consumable credit packs as IAP, and lets you delete your account from inside the app or from the web at any time.

Key features

Quotes

Use any of these as a developer quote without contacting us — they're cleared for press.

"We wanted a strategy game where every move physically rearranges the board. Push someone toward the edge and they're not gone forever — they come back. The board doesn't get smaller, but the threats do."
, founders
"There's no luck in Oustwit. If you lose, the move is in the replay."
, founders

Image and video assets

Assets may be used in articles, videos, and social posts about Oustwit. Please don't crop or restyle the wordmark or app icon. The Oustwit name and logo are trademarks of .

Story angles for journalists

Press contact

For interviews, review codes, or asset requests: