LearnSmall boards, deep games

Small boards, deep games

Bigger isn't deeper. Some of the most interesting games ever designed live on boards you can cover with one hand — and some sprawling three-hour epics offer fewer real decisions than a good ten-minute duel.

This shelf explains why: what “state space” means in plain language, the crucial difference between depth and complexity, why constraints create tension, and why the small-board formula happens to fit a phone screen — and a commuter's schedule — so well.

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While you wait for the next article: Oustwit is free for Android and iOS, and the rules take a minute to learn.