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Small boards, deep games
Bigger isn't deeper. Some of the most interesting games ever designed live on boards you can cover with one hand — and some sprawling three-hour epics offer fewer real decisions than a good ten-minute duel.
This shelf explains why: what “state space” means in plain language, the crucial difference between depth and complexity, why constraints create tension, and why the small-board formula happens to fit a phone screen — and a commuter's schedule — so well.
Articles on this shelf
- How can a 6×6 board be deep?
Thirty-six squares sounds tiny. The numbers say otherwise — and the feel of playing says even more.
- State spaces for beginners: counting the games inside a game
How many possible positions does a game hold? Gentle math, astonishing answers, no equations required.
- Depth vs. complexity: they're not the same thing
Complexity is what you must remember; depth is what you get to discover. Great games maximize the ratio.
- The beauty of constraints: why less space means more tension
Small boards force contact. Why tight quarters produce sharper games than open plains ever do.
- Five tiny games with oceans of depth
Pocket-sized rulesets that repay years of study — a tour of small classics and what makes each one deep.
- Why small boards are perfect for phones
One glance, one thumb, one free minute: how small-board design and mobile play were made for each other.
While you wait for the next article: Oustwit is free for Android and iOS, and the rules take a minute to learn.